If you have any comments or suggestions please feel free to share them in the comments and I'll do my best. If I ever learn C# I'll add in Mod Options to allow easy tweaking of the processing time and costs. Its synthesis speed is dependent on the Intellectual skill. Crafting medicine requires the 'Medicine production' research to have been completed. The deepchem refinery will now attempt to output to a connected Neutroamine pipe network if one is connected. Medicine can either be purchased from traders, looted from raiders, or crafted at a drug lab using 3 cloth, 1 herbal medicine and 1 neutroamine (skill requirement: intellectual 4+ and crafting 4+). Added support for Vanilla Races Expanded - Android: This mod allows colonists to craft neutroamine at the drug lab. Totaling a potential 3,000 Deepchem consumed and 100 Neutroamine produced per day.Ī single Deepchem tank holds 1500 Deepchem, which is what a single Deepchem refinery can consume in half a day if making Neutroamine.Ī single refinery will outpace a single Deepchem pumpjack (which generates 1 Deepchem per second or 1,000 Deepchem per day).Īdded recipe to the Deepchem Refinery that turns 30 Deepcheem into 10 FSX for Combat Extended, takes 6 hours to complete. 1 herbal medicine and 1 neutroamine (skill requirement: intellectual 4+ and. 11:24pm Cant make medicine I have enough cloth, neutroamine, and herbal medicine - as well as a drug lab, with medicine bill, colonists with necessary skills and valid paths to all resources. Typical Deepchem node has between 6-6.6k Deepchem in it, and my goal was to allow a single Deepchem node to generate approximately 200 Neutroamine over at least two in-game days.Ī single refinery will consume 750 Deepchem, and generate 25 Neutroamine every 6 hours. RimWorld > General Discussions > Topic Details. My thoughts on balancing this and how efficient it is are as follows: It adds a gizmo to the Deepchem refinery which allows you to swap between the normal 1 Deepchem to 3 Chemfuel process, and a new process that changes Deepchem into Neutroamine somewhat inefficiently (power and resource-wise). This mod is an addon to Vanilla Chemfuel Expanded.
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